Plantasia is a cozy, semi-idle gardening game in a solar punk universe. As the Creative Director on this 15-month project, I had a hand in every aspect of development.
Initially, it was my vision that spawned the game. Inspired by the recently released game, Rusty’s Retirement, and a 2000s-era game called Plant Tycoon, Plantasia was created as a focus tool game meant to be played alongside work or school.
Drawing from my own neurodivergent experiences, Plantasia allows the player to have a healthy ‘distraction’ living on the bottom of their screen. This gives space to the player to multitask work and play.
My vision for the game was to create a space for players that made them ‘feel’ good through customizable visuals to fit their own aesthetics and make them feel at home, interesting soundscapes that lack distracting lyrics and create a calm atmosphere, and gameplay that is simple to understand, surprising to unfold, and - most importantly - require as little attention from the player as possible to progress.
Plantasia
scriptwriting - andrew chambers
event planning - igda/cbg
teaching - linkedin networking gds